Creature is a custom Game Object used in conjunction with the Creature Runtime libraries by Kestrel Moon Studios. It allows you to display animated Game Objects that were created with the Creature Automated Animation Tool. Note 1: You can only use Phaser.Creature objects in WebGL enabled games. They do not work in Canvas mode games. Note 2: You must use a build of Phaser that includes the CreatureMeshBone.js runtime and gl-matrix.js, or have them loaded before your Phaser game boots. See the Phaser custom build process for more details. By default the Creature runtimes are NOT included in any pre-configured version of Phaser.